Sunday, August 3, 2014

Lights!

     I've been unfortunately busy this summer, however I did find time yesterday for a considerable amount of coding. I used some of the time to continue working on the new movement and combat systems. However, I also tackled a part of the game I'd been meaning to work on for a while: Lighting!
    Colonist now contains a full day-night cycle, where one second in reality equates to one minute in the game. In addition, I've started developing code for adding lights, although I have yet to add any objects to create light.


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